

- #Multimc optifine shaders how to
- #Multimc optifine shaders install
- #Multimc optifine shaders mod
- #Multimc optifine shaders download
#Multimc optifine shaders download
Download the resourcepack and move it into your resourcepack folder.Ģ. Select my shaderpack from the list ingame and enjoy your new visuals!įabulous shaders using mojangs inbuild shaders support, supported MC version 1.16.5ġ. Download my shaderpacks and place them in the newly opened window.ħ.

Go to options -> video setings -> shaders and press on the "Shaders folders" button at the bottom of the screen.Ħ. Run the minecraft launcher and select the newly created optifine profile.ĥ.
#Multimc optifine shaders install
It will install a new optifine profile.ģ. Download and run the optifine jar file with Java. Note: Iris+Sodium can also be installed as a fabric mod.Ģ. Select my shaderpack from the list ingame and enjoy your new visuals! Download my shaderpacks and place them in the newly opened window.Ĩ. Go to options -> video setings -> "Shader Packs" and press on the "Open Shader Pack folder" button.ħ. (Create a new profile if it didn't create one)Ħ. Run the minecraft launcher and select the newly created profile. In the installer, select "Iris and Sodium" pick your minecraft version and uncheck "install as fabric mod" then hit install.Ĥ. Download and run the Iris jar file with Java.ģ. Download and install Minecraft, setup your game profile of the version you want to run.Ģ. State(s) are invalid: primitive mode match.) : Stack trace at .callback(GLDebugMessageCallbackI.java:39) at 11C.glDrawArrays(Native Method) ~ at 11.glDrawArrays(GL11.java:1879) at .GlStateManager.drawArrays(GlStateManager.java:975) at .drawArrays(SVertexBuilder.java:360) at .WorldVertexBufferUploader.func_181679_a(WorldVertexBufferUploader.java:83) at .Tessellator.func_78381_a(Tessellator.java:33) at me.GuiUtils.drawPressureGauge(GuiUtils.java:95) at me.(ModelPressureGauge.java:55) at me.(ModelPressureGauge.java:13) at me.(ModelModuleBase.java:25) at me.(RenderPressureTubeModule.java:68) at me._199341_a(RenderPressureTubeModule.java:21) at ._203602_a(TileEntityRendererDispatcher.java:201) at ._180546_a(TileEntityRendererDispatcher.java:154) at .WorldRenderer.func_215326_a(WorldRenderer.java:989) at .renderShadowMap(ShadersRender.java:362) at .beginRender(Shaders.java:4243) at .GameRenderer.func_78471_a(GameRenderer.java:1029) at .GameRenderer.func_195458_a(GameRenderer.java:795) at .func_195542_b(Minecraft.java:890) at .func_99999_d(Minecraft.java:384) at .Main.main(SourceFile:155) at 0(Native Method) ~ at (NativeMethodAccessorImpl.java:62) ~ at (DelegatingMethodAccessorImpl.java:43) ~ at .invoke(Method.java:497) ~ at .FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:56) at .FMLClientLaunchProvider$$Lambda$431/1353093587.call(Unknown Source) at .launch(LaunchServiceHandlerDecorator.java:37) at .launch(LaunchServiceHandler.java:54) at .launch(LaunchServiceHandler.java:72) at .run(Launcher.java:81) at .main(Launcher.1. : OpenGL API ERROR: 1282 (GL_INVALID_OPERATION error generated.
#Multimc optifine shaders how to
Hopefully this helps others figure out how to troubleshoot their specific conflict. Much better solution that just ignoring it and suffering the performance cost.
#Multimc optifine shaders mod
Then you can disable the mod or delete any error-causing items in game and the error should no longer be an issue. You're just looking to find what is causing the issue for OpenGL so just look for a reference to something for you to investigate further. Here is my error for reference and don't get overwhelmed if you don't understand everything. Read through the error and look for mention of a mod you have used or a default MC setting that is conflicting with Optifine. Look at your latest log, scroll to the bottom and find the last occurrence of the error. I was able to resolve the conflict by referring to the logs, where I found that at least in my case, it was Pneumaticraft having issues drawing the overlay for the pressure gauges.


Ran into the OpenGL 1282 error myself just now.
